These are admittedly very low level artifatcs but that doesn't matter if you're interested in the best possible preservation of audio quality, as we should be as mastering engineers. Going from 32 bits to 24 bits does not need dither, and no one who runs any kind of mastering studio wouldn't be ignorant of that. Hold on: the only time anyone needs dither is from going from 24 bits of depth to 16 bits of depth. Therefore, when storing all recorded audio in bit float, you are adding a byte of extraneous information every sample. This is because the audio is still being recorded in 24 or even 16 bit resolution. That being said, storing ALL recorded audio in bit is simply inefficient and needless. I HATE that fact that if I bounce all of my tracks as audio files in Logic, not a one can clip, otherwise there is terrible distortion, even though it can clip hard during a mix with no adverse effects or distortion at all. Anytime you add destructive effects or do destructive editing, storing files in bit can be very necessary. The thing is that when you bounce a selection or a track, it would be highly beneficial to store tracks in bit float. WaveBurner Pro part of Logic Studio actually reads 32 bit floating point files and converts them, but it's not usable for true conversion purposes unlike Barbabatch.
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